AI Insights · Timothy · October 2023
Top 5 Horror Games in Italy Q3 2023: Unified Platform Performance
Explore the performance of the top 5 horror games in Italy for Q3 2023, including trends in weekly downloads, revenue, and active users.
In the third quarter of 2023, the top 5 horror games in Italy exhibited varied performance metrics across downloads, revenue, and active users. Here’s a detailed look at each game's performance:
Granny from Dennis Vukanovic maintained a steady flow of weekly downloads, peaking at 17.9K in mid-August before declining to 8K by the end of September. Weekly active users followed a similar trend, reaching a high of 109K in late August and dropping to 75K by the end of the quarter. Revenue for the game was minimal, with the highest weekly revenue recorded at $2 in late July.
The Baby In Yellow by Team Terrible saw a fluctuation in weekly downloads, peaking at 9.3K in late August before falling to 5.6K by the end of September. Active users peaked at 47.3K in mid-August but declined to around 33.2K by the end of the quarter. The weekly revenue for the game remained relatively stable, with slight fluctuations around the $40 mark.
Nextbots In Backrooms: Shooter by Ivan Rymasheuski experienced an interesting trend, with downloads hitting a peak of 10.7K in early September. Active users also showed significant growth, increasing from 18K in late June to over 54K by the end of September. The revenue for this game saw modest gains, with the highest weekly revenue recorded at $12 in late July.
Hello Neighbor from tinyBuild LLC displayed stable weekly downloads, peaking at 5.5K in late August before falling to 2.9K by the end of September. Active users saw a high of 20.7K in late August, which then declined to 13.4K by the end of the quarter. The revenue trend showed a consistent decline, with the highest weekly revenue being $582 at the beginning of the quarter.
Granny: Chapter Two also by Dennis Vukanovic, experienced a surge in downloads, peaking at 9.2K in mid-August before decreasing to 3.2K by the end of September. Active users saw a significant increase from 9.6K in late June to 30.4K in late August, before settling at 14.8K by the end of the quarter. This game did not record any revenue during this period.
For more insights and detailed data, visit Sensor Tower.